![]() The game had been ridiculed from its announcement for being a mobile game, so much so that late on in the development process, Blizzard announced a port to computer, allowing people who simply do not want to play an action game on their phone to get in on the "fun." I put quotations around "fun" because it has become pretty clear, pretty quickly, that the game has launched with a horrifying commitment to microtransactions. On Thursday, Activision Blizzard-if EA is the most hated publisher, Activision Blizzard isn't far behind-released Diablo Immortal, a mobile version of its long-running and addictive action role-playing game (ARPG) series. ![]() ![]() ![]() Here we are, five years later, and another publisher has just released a new installment of a beloved series that has caused much outrage over the predatory method of monetization in play. It's also an option widely loathed by the video game community, and EA was forced to roll back their microtransaction program, teaching everyone a valuable lesson of what gamers will, or should be expected to put up with. Microtransactions encourage the worst behaviors in video games, to the point where "using Mommy's Visa" became a joke for how worse players would just outspend better ones until they gained and advantage. Specifically, fans of the Battlefront series were horrified at the microtransactions present in the newest game (for the uninitiated, microtransactions are an element of a game that allows players to pay real money in exchange for making further progress in the game). Electronic Arts, the standard bearer for awful video game publishers, has just released the highly anticipated Star Wars Battlefront II, and people were pissed. ![]()
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